The Last of Us (PS3 Exclusive)
Original
Release Date: June 14, 2013
Developer:
Naughty Dog
Publisher:
Sony
Type:
Action-Adventure/3rd-person Shooter
Modes:
Single-player, Multiplayer
DLC:
Some
Story
Summary: 20 years after a zombie outbreak, the grizzled survivor Joel is forced
to take on a job from the resistance group the Fireflies. He has to deliver the
14-year-old girl Ellie across the country to another crew of Fireflies. After
discovering the true nature of his mission, Joel realizes how important it is
that the mismatched duo survives.
Gameplay
Summary: The player (as Joel) treks across the ruins of civilization,
slaughtering spore-based zombies and savage humans along the linear journey.
With a focus on looting and combat, various supplies and weapons can be crafted
on the fly, from bombs to bandages. Combat can take the form of stealth or
direct attack, based on the player’s judgment of situations.
Multiplayer
Summary: Players represent their own clan of survivors, and their continued
success keeps their people alive with supplies. The three modes are death by
depleted reinforcements through respawning, 4-on-4 YOLO mode, and interrogate
the enemy for a lockbox location. The player’s character can be customized in appearance,
weapons, and RPG-like bonus abilities, which are unlocked as the player
progresses.
My Assessment:
Series
Status Going In: New, original series. I’ve played a little Uncharted, their
previous work.
Main
Story Length: Long
Extras/Sidequest
Length: Very short, mainly collectibles
Worth
Replaying: Yes
Overall
Difficulty: Somewhat hard
Story
Assessment: The dialogue is refreshingly simple, and the story kept me guessing
from start until finish. The quick chats between Joel and Ellie are always
entertaining and often funny. Various characters probably swear more often than
they should (especially Ellie), but all of the characters are written very
well. The game wisely discards the illusion of moral choice, forcing players to
kill (or ignore) enemies, offering only choices as to how they’re killed. I’ll
be pondering the controversial conclusion for a long time, but I firmly believe
it ended exactly as it should have, taking survival to its logical yet
illogical extremes.
Gameplay
Assessment: I’ve heard lukewarm reactions to the gameplay, but I loved it. It
achieves a very delicate balance of offering both stealth and direct combat,
only rarely forcing the player to do one or the other. I have nothing but
praise for the limited ammo, supplies, and craftables, adding tension to most
combat actions. However, based on the initial demo video/trailer I made the
mistake of believing the environments are very interactive, but that occurs
only on a graphical level and not so much gameplay. That said, it’s a visually
stunning experience.
Multiplayer
Assessment: Enjoyment of the multiplayer hinges on enjoyment of the
singleplayer gameplay, faithfully recreating and balancing out the features of
stealth vs. direct attack. The idea of being the breadwinner of your own clan
of survivors and having quick story missions is great, but I wish I could
actually see and interact with the clan in some context. I consider multiplayer
a winner, and I’ll keep playing it for a while.
High
Point: David explains that “everything happens for a reason”
Low
Point: Using shivs as keys rather than weapons when Joel could simply break the
door down
Protip:
Apply brick then Molotov to crowd of infected
Overall:
The Last of Us reminds the industry that games don’t always need
currently-popular elements like open-world exploration, customizable character
creation, and moral choices in order to be deep and immersive. The lack of
moral choice in Joel’s actions allows the story to develop in directions that
would be impossible if the player could make big decisions. The surprisingly
strategic gameplay is solid and keeps combat interesting, but the game offers
little to do outside of the main story, aside from the decent multiplayer. For
its healthy balance, consistency, and excellence in both story and gameplay,
The Last of Us is my pick for 2013’s Game of the Year.
Final
Thought: The ending was “okay,” I swear.
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